Wednesday, December 22, 2010

Turn 12

Eldar and Imperial Guard act in the same way as the previous turn while Black Templars try to conquer an Imperial Guard's Field

Wednesday, September 29, 2010

Turn 11

Kaelis Eldar try to conquer Imperial Guard's core territory while the Valhallans run back to purge Xenos from their area. Far from any battle, Black Templars occupy the last hive, Breslau, to secure a key area.
  • Eldar are pushed back from C2
  • Imperial Guard is defeated by the Eldar
the situation is in stall. this is the map at the end of turn 11

    Tuesday, June 29, 2010

    Turn 10

    Eldars attack deep in Imperial Guard's territory while they try to make their way through hive Thule. Black Templars catch a vital Field in order to increase their available points
    • Imperial Guard manage to push back the Eldar attack
    • Imperial Guard breaks through Thule, crushing resistance

    Friday, May 28, 2010

    Turn 9

    the situation is getting somehow messy: Eldars, thanks to the spaceport, are deep-attacking in Imperial Guard's area, threatening the core territories. Black Templars push into the Spaceport hexagon, trying to gain air superiority on Tcharkov while Imperial Guard takes control of the empty hive, Mordrak.
    • Eldars take F2 from Imperial Guard
    • Black Templars conquer the Spaceport
    end of the turn 9

    Sunday, April 18, 2010

    Turn 8

    this time we have two battles: Black Templars vs Eldars and Imperial Guard vs Eldars
    • Black Templars win against Eldars
    • Imperial Guard defeat Eldars
    this is the situation at the end of the turn:

    Saturday, April 17, 2010

    Turn 7

    two players grab Hives, the third grabs a free Field

    the turn passes without any battle

    Sunday, April 4, 2010

    Turn 6

    both Imperial Guard and Eldars attack at the same time Black Templars while they make their way to the Spaceport

    • update: After a 4 hours and 15 minutes game, at 1:45 am, it is clear that Eldars push back Templars from F9.
    • update: Imperial Guard wins against unlucky Black Templars
    • update: Black Templars win a battle to the last drop of blood against the Eldars, holding ground
    this is the status at the end of turn 6

    Friday, February 26, 2010

    Turn 5

    this turn we have 2 battles

    Black Templars take F5 but at the same time Eldars occupy F6.
    Imperial Guard takes F3. Below there is the status at the end of Turn 5, now players will declare their moves for Turn 6

    Sunday, February 21, 2010

    Turn 4

    moves have been declared, one battle has to be fought again between Imperial guard (1600 pts) and Black templars (1800 pts). Eldars gather one more field so they will be able to deploy at the end of the turn 1800 pts.

    this is the situation after the battle for F3: surprisingly Imperial Guard, deploying 200 points less than Black Templars, made it and pushed the enemy away from the territory.
    in addition the new Order of Actions is the same as before.

    Wednesday, February 10, 2010

    Turn 3

    we have the first fight in the campaign: Imperial guard vs Black Templars. since Percival controls one more field than The Engineer's he will deploy 100 pts more than his opponent. it will be hard to take F2 for the Imperial Guard!
    meanwhile, far from any fight, Eldars get control over the Spaceport.

    above there is the situation at the end of the Turn 3: Percival's Black Templars vanquished The Engineer's Imperial Guard, so they consolidate their position on the planet, earning one more Field territory so they are allowed to deploy 1800 points. this makes them the strongest faction so far.
    now player will declare their moves for the upcoming 4th turn.

    Sunday, February 7, 2010

    Turn 2

    one hive has been taken! also, the new order of action has been set:
    1. Percival
    2. The Engineer
    3. Prisoner

    Turn 1

    Turn 0 is gone without any battle, now the players will declare another turn of moves

    Friday, February 5, 2010

    Turn 0

    deployment is complete, this is the map of Tcharkov at the start of the game.
    the symbols mean:
    red + aquila = The Engineer (Imperial Guard)
    black + templar cross = Percival (Black Templars)
    green + rune = Prisoner (Eldar) [Prisoner's icon is temporary]

    now players will declare their moves in the same order used before to choose the landing zones on the planet.

    Thursday, February 4, 2010

    Planetary deployment

    the players will now declare in which of the designated hexagons will start the campaign, positioning their Leader Counter in this order:
    1. Percival (Black Templars)
    2. Prisoner (Kaelis Fleet Eldar)
    3. The Engineer (34th Valhallan Imperial Guard)
    Argath (Chaos Space Marines), which is the 4th player, follows a different deployment rule that will be explained later.
    this sequence is the Order of Actions (OoA) and lasts for 2 Planetary Turns, then is rerolled.

    Friday, January 29, 2010

    Little changes

    the 5th player already gave up so the campaign is now a 4 players game: the rules have changed a bit and also the map, because we need a smaller planet. this is the new map. this week we will probably begin with the game. the red hexagons are the new starting points.

    Sunday, January 17, 2010

    Welcome to Tcharkov!

    Planetary Turn: 0
    players are going to roll off to choose where to deploy their bases and make some moves until someone meets an enemy