Friday, May 28, 2010

Turn 9

the situation is getting somehow messy: Eldars, thanks to the spaceport, are deep-attacking in Imperial Guard's area, threatening the core territories. Black Templars push into the Spaceport hexagon, trying to gain air superiority on Tcharkov while Imperial Guard takes control of the empty hive, Mordrak.
  • Eldars take F2 from Imperial Guard
  • Black Templars conquer the Spaceport
end of the turn 9

Sunday, April 18, 2010

Turn 8


this time we have two battles: Black Templars vs Eldars and Imperial Guard vs Eldars
  • Black Templars win against Eldars
  • Imperial Guard defeat Eldars
this is the situation at the end of the turn:

Saturday, April 17, 2010

Turn 7

two players grab Hives, the third grabs a free Field

the turn passes without any battle

Sunday, April 4, 2010

Turn 6

both Imperial Guard and Eldars attack at the same time Black Templars while they make their way to the Spaceport

  • update: After a 4 hours and 15 minutes game, at 1:45 am, it is clear that Eldars push back Templars from F9.
  • update: Imperial Guard wins against unlucky Black Templars
  • update: Black Templars win a battle to the last drop of blood against the Eldars, holding ground
this is the status at the end of turn 6

Friday, February 26, 2010

Turn 5

this turn we have 2 battles

Black Templars take F5 but at the same time Eldars occupy F6.
Imperial Guard takes F3. Below there is the status at the end of Turn 5, now players will declare their moves for Turn 6

Sunday, February 21, 2010

Turn 4

moves have been declared, one battle has to be fought again between Imperial guard (1600 pts) and Black templars (1800 pts). Eldars gather one more field so they will be able to deploy at the end of the turn 1800 pts.

this is the situation after the battle for F3: surprisingly Imperial Guard, deploying 200 points less than Black Templars, made it and pushed the enemy away from the territory.
in addition the new Order of Actions is the same as before.

Wednesday, February 10, 2010

Turn 3


we have the first fight in the campaign: Imperial guard vs Black Templars. since Percival controls one more field than The Engineer's he will deploy 100 pts more than his opponent. it will be hard to take F2 for the Imperial Guard!
meanwhile, far from any fight, Eldars get control over the Spaceport.

above there is the situation at the end of the Turn 3: Percival's Black Templars vanquished The Engineer's Imperial Guard, so they consolidate their position on the planet, earning one more Field territory so they are allowed to deploy 1800 points. this makes them the strongest faction so far.
now player will declare their moves for the upcoming 4th turn.